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  • | <code>03</code> || Louie | <code>03</code> || Louie, neutral
    3 KB (458 words) - 14:19, 9 April 2023
  • ** [[Louie unlocked JPC|x04_exp_y]] ** [[Playing as Louie JPC|x05_louiestart]]
    2 KB (347 words) - 21:09, 28 December 2022
  • | ff_join.w.32.c4 || || Olimar and Louie reunite. || [[File:ff_join.w.32.c4.wav]] || | ff_l_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Louie wins. (2-Player Battle) || [[File:ff_l_win.w.32.c4.wav]] ||
    11 KB (1,655 words) - 13:27, 7 January 2019
  • ! Louie/President's X ! Louie/President's Y
    5 KB (627 words) - 02:07, 22 July 2023
  • ...ou collect a fruit, and the juice it creates. Picking up key objects, like Louie and Phones uses the same cutscene, but it's activated without juicing.
    631 bytes (88 words) - 06:19, 5 April 2018
  • : louie=0d
    807 bytes (100 words) - 23:19, 21 July 2021
  • |Collect Louie (first time) |Unknown (Louie's landing?)
    7 KB (1,043 words) - 20:15, 26 August 2021
  • ! Louie Variant
    6 KB (1,122 words) - 15:27, 13 April 2021
  • | Cutscene of the Koppaites waking up after Louie's theft. | Cutscene of Louie calling the Koppaites. Essentially, Louie's theme.
    14 KB (2,029 words) - 19:29, 22 February 2020
  • ||GNpcLouie || Louie || Used at base camp |GNpcLouieDDB || Louie|| Dandori Battle
    10 KB (1,244 words) - 13:10, 27 September 2023
  • <br>wScene_0_00759.adpcm4 - Olimar/Louie/President punching something <br>wScene_0_00783.adpcm4 - Olimar/Louie/PRESIDENIAL PUUUUUUUNCH!
    37 KB (5,506 words) - 20:10, 28 April 2024
  • ...min, 7 for Rock Pikmin, 8 for Alph, 9 for Brittany, 10 for Charlie, 11 for Louie, 12 for Olimar. | Louie || luzy || Not at all.
    12 KB (1,618 words) - 21:45, 28 December 2022
  • Replace Louie With Syatyou (President) [Ralf] Louie Size Modifier [Ralf]
    13 KB (1,755 words) - 12:20, 16 August 2022
  • ...ou *can* technically just multiply the BPM value by 4 in the BMS later on, Louie's variant is dependent on the BPM being something normal, so the swing will
    15 KB (2,114 words) - 18:53, 18 April 2024
  • ...any models that are animated in Pikmin 2. This include models like Olimar, Louie, the President, and the Pikmin themselves.
    7 KB (1,136 words) - 20:07, 29 September 2023
  • | <code>test_item_1</code> || Louie in a capsule || '''Unused''' ...scious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
    35 KB (4,800 words) - 14:26, 23 November 2022
  • ...de>Pikmin_Nickname</code> || Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" ...de>Pikmin_Nickname</code> || Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot"
    27 KB (3,959 words) - 05:21, 10 March 2023
  • | <code>Louie</code> || <code>Louie</code> || Louie
    30 KB (3,942 words) - 22:27, 16 January 2024
  • | <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || Louie cstick theme || <code>---.wav</code> | <code>0x865</code> || <code>2149</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
    124 KB (17,707 words) - 07:00, 23 February 2024
  • | <code>001a</code> || {{unsure|UNUSED Louie whistle}} || <code>Cursor2</code> || [[File:Whistle2.png|100px]] | <code>00de</code> || Louie light (star shape) || <code>Navi_TOrimaLight_loozy_1</code> ||
    69 KB (8,993 words) - 06:10, 21 August 2023

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