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  • 2 KB (291 words) - 00:07, 10 April 2024
  • {{DISPLAYTITLE:Data Table/Actor Parameters}} ...rameters relating to economy/health/carrying/damage see [[Data Table/Actor Parameters]].
    1 KB (187 words) - 02:22, 13 May 2024
  • When this page refers to "parameters", it means something along the lines of <code>{f000} 4 0</code>. The first ...ters that determine how the sublevel works. The following table lists what parameters exist, what they do, and what comments (in Japanese) usually follow the val
    23 KB (3,615 words) - 19:00, 23 August 2024
  • {{todo|Finish researching Global Parameters.}} Pikmin 1 stores its extremely lightly documented parameters for bosses in <code>root\dataDir\archives\bosses.arc</code>. In this '''AR
    13 KB (1,328 words) - 05:19, 5 April 2018
  • {{todo|There are some undiscovered parameters. Let's try to figure them out! See the Extra Information section for more ...in <code>/dataDir/camera/</code>, there are three [[BIN file]]s for camera parameters.
    9 KB (1,171 words) - 20:04, 28 December 2019
  • ...rameter file located in <code>..\dataDir\parms\</code>. It holds very few parameters, all of which control distances at which special audio cues occur. [[Category:Parameters]]
    700 bytes (85 words) - 01:28, 7 July 2018
  • {{DISPLAYTITLE:''Pikmin'' key parameters}} [[Category:Parameters]]
    4 KB (494 words) - 14:13, 14 July 2018
  • {{DISPLAYTITLE:''Pikmin'' cunit parameters}} ...general parameter file located in <code>/dataDir/parms/</code>. It holds parameters that determine the arrangement of Pikmin while swarming with the C-Stick.
    750 bytes (82 words) - 14:13, 14 July 2018
  • {{DISPLAYTITLE:''Pikmin'' navi parameters}} ...rameter file]] located in <code>/dataDir/parms/</code>. In it are several parameters pertaining Captain Olimar, who is internally referred to as [[Pikmin_identi
    8 KB (735 words) - 14:29, 10 September 2018
  • [[Category:Parameters]]
    407 bytes (52 words) - 14:30, 10 September 2018
  • {{DISPLAYTITLE:''Pikmin'' prefs parameters}} [[Category:Parameters]]
    1 KB (135 words) - 14:33, 10 September 2018
  • ...tan Dweevil, fully documented on what each does. The file containing these parameters is <code>/enemy/parms/EnemyParms.szs/BigTreasure/enemyParm.txt</code>. |+ class="nowrap" | Parameters
    4 KB (443 words) - 18:00, 6 July 2019
  • 3 KB (336 words) - 13:46, 12 June 2022
  • ...of parameters (CameraParms) for the camera in question, and then a set of parameters for vibrating the camera when a leader gets hurt or something is meant to s ...where the camera is at its various zooms and angles. All content in these parameters consist of two words. The first word is a number describing the parameter's
    10 KB (1,416 words) - 19:51, 23 July 2021
  • The file list containing the parameters for each of the enemies in ''Pikmin 2''. These can be found in the compress The entity parameters of inside this configuration are most commonly divided into 3 sets of table
    10 KB (1,102 words) - 17:08, 17 June 2024
  • {{DISPLAYTITLE:Data Table/Actor Parameters}} ...rrot4/Core/GActor</code> and declare some of the superclass and individual parameters for objects, such as treasure weights and values, pikmin speeds and some en
    2 KB (305 words) - 18:07, 16 January 2024
  • | [[Cave generation parameters]] | Name of the cave generation parameters file to use. The layout data will not be read from that file, unless proper
    3 KB (472 words) - 17:35, 8 February 2022

Page text matches

  • {{DISPLAYTITLE:''Pikmin'' cunit parameters}} ...general parameter file located in <code>/dataDir/parms/</code>. It holds parameters that determine the arrangement of Pikmin while swarming with the C-Stick.
    750 bytes (82 words) - 14:13, 14 July 2018
  • {{DISPLAYTITLE:Data Table/Actor Parameters}} ...rameters relating to economy/health/carrying/damage see [[Data Table/Actor Parameters]].
    1 KB (187 words) - 02:22, 13 May 2024
  • #REDIRECT [[Cave generation parameters]]
    40 bytes (4 words) - 21:17, 31 July 2018
  • #REDIRECT [[Cave generation parameters]]
    40 bytes (4 words) - 05:34, 2 June 2018
  • #REDIRECT [[Cave generation parameters]]
    40 bytes (4 words) - 20:42, 20 July 2022
  • #REDIRECT [[Pikmin navi parameters]]
    36 bytes (4 words) - 18:45, 13 September 2024
  • #REDIRECT [[Pikmin 2 camera parameters]]
    40 bytes (4 words) - 05:19, 5 April 2018
  • ...y normal files. Keep this in mind for when you think you are changing game parameters or content, and then realize that nothing is happening at all. * <code>param/param_rescue.csv</code> sounds like it contains the parameters for the area skipping triggers, but changing its values, or even clearing t
    484 bytes (80 words) - 05:19, 5 April 2018
  • ...rameter file located in <code>..\dataDir\parms\</code>. It holds very few parameters, all of which control distances at which special audio cues occur. [[Category:Parameters]]
    700 bytes (85 words) - 01:28, 7 July 2018
  • {{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}} {{dt|d|CMCmn|enemy|Enemy models and parameters.}}
    2 KB (311 words) - 15:50, 28 January 2023
  • {{dt|f|message|*/resource.msbt|Localization and region string parameters.}} {{dt|d||param|Miscellaneous parameters.}}
    2 KB (300 words) - 09:42, 4 November 2023
  • [[File:Pom_Parms_Annotated.png|578px|thumb|right|Parameters and labels inside a file.]] ...e:Parsing_Information.PNG|514px|thumb|right|Labels for parsing Pom's local parameters inside of the DOL header.]]
    4 KB (588 words) - 14:30, 10 September 2018
  • {{DISPLAYTITLE:''Pikmin'' prefs parameters}} [[Category:Parameters]]
    1 KB (135 words) - 14:33, 10 September 2018
  • {{dt|d|CMCmn|enemy|Enemy models and parameters}} {{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters}}
    4 KB (566 words) - 14:13, 31 October 2024
  • {{DISPLAYTITLE:Data Table/Actor Parameters}}
    436 bytes (65 words) - 19:15, 16 January 2024
  • "obj parameters": {} "obj parameters": {}
    4 KB (527 words) - 05:19, 5 April 2018
  • [[Category:Parameters]]
    407 bytes (52 words) - 14:30, 10 September 2018
  • uint32, uint32, uint32, Multi Parameters<br> byte, byte, byte, 4 bytes string, Multi Parameters<br>
    5 KB (856 words) - 05:19, 5 April 2018
  • {{DISPLAYTITLE:Data Table/Actor Parameters}} ...rrot4/Core/GActor</code> and declare some of the superclass and individual parameters for objects, such as treasure weights and values, pikmin speeds and some en
    2 KB (305 words) - 18:07, 16 January 2024
  • ** To use this tool with ''Hey! Pikmin'', you will need to first change the parameters in JSON's text dumper to force ASCII. Find the line with <code>json.dump</c
    604 bytes (94 words) - 05:19, 5 April 2018

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