Difference between revisions of "Main Page"

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m (The "cave unit list" article is about the format documentation, not a listing. The streamed music is better explained as such for people who don't know what AST and BFSTM are. A cave unit definition file has more than just model data.)
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* [[Pikmin 2 area generator file|Area generator]]
 
* [[Pikmin 2 area generator file|Area generator]]
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* Pikmin 2 lighting files
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**[[Pikmin 2 cave lighting files|Pikmin 2 cave lighting files]]
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**[[Pikmin 2 map lighting files|Pikmin 2 map lighting files]]
 
* [[Pikmin 2 save file|Saved game data]]
 
* [[Pikmin 2 save file|Saved game data]]
 
* [[Pikmin 2 waterboxes|Waterboxes]]
 
* [[Pikmin 2 waterboxes|Waterboxes]]
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* [[Hey! Pikmin unused files|Unused files]]
 
* [[Hey! Pikmin unused files|Unused files]]
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Revision as of 04:16, 3 March 2018

Welcome to the Pikmin Technical Knowledge Base!

A wiki dedicated to the internal files in Pikmin games.


About

Throughout the years, Pikmin fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!

What this wiki is not

  • It's not a wiki about pirating Pikmin games.
  • It's not a file-sharing service.
  • It's not a wiki where you document...
    • Canon content. Try Pikipedia instead.
    • Fan-made content. Try Pikmin Fanon instead.
    • Unused content or regional differences. Try TCRF instead.
  • It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.



Global information

Global info


Game-specific information

Pikmin
(and New Play Control! Pikmin)
Pikmin 2
(and New Play Control! Pikmin 2)
Pikmin 3 Hey! Pikmin
General
File lists
Constants
File formats
Parameters
Explanations and notes
Tools