Difference between revisions of "Main Page"
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Minty Meeo (talk | contribs) (Major overhaul. Split off a chunk of the "File Format" row and created the "Stage Generation" row. It is a pretty universal concept so I feel like it fits. I also added many placehoilders for Pikmin 2 file formats to be written about.) |
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− | ! colspan="4" | | + | ! colspan="4" | Stage Generation |
|- | |- | ||
| valign="top" | | | valign="top" | | ||
+ | * [[Pikmin binary GEN format|Binary GEN format]] | ||
+ | * [[Pikmin route|Routes]] | ||
+ | |||
+ | * Outdated pages | ||
+ | ** [[Pikmin area generator file|Generator]] | ||
+ | ** [[Pikmin gen codes|Gen codes]] | ||
+ | |||
+ | | valign="top" | | ||
* Overworld | * Overworld | ||
− | ** [[Pikmin area generator file|Generator]] | + | ** [[Pikmin 2 area generator file|Generator]] |
− | * [[Pikmin | + | ** [[Pikmin 2 map lighting files|Lighting]] |
− | * [[Pikmin | + | ** [[Pikmin 2 waterboxes|Waterbox]] |
+ | ** [[Pikmin 2 collision format|Collision]] | ||
+ | * Caves | ||
+ | ** [[Cave generation parameters|Cave generation parameters]] | ||
+ | ** [[Pikmin 2 challenge mode|Challenge Mode]] | ||
+ | ** [[Pikmin 2 cave lighting files|Lighting]] | ||
+ | * Units (cave rooms) | ||
+ | ** [[Cave unit generation|Cave unit generation]] | ||
+ | ** [[Cave unit definition file|Cave unit definition]] | ||
+ | * [[Pikmin 2 route|Routes]] | ||
+ | |||
+ | |||
+ | | valign="top" | | ||
+ | |||
+ | |||
+ | | valign="top" | | ||
+ | |||
+ | |||
+ | |- | ||
+ | <!-- | ||
+ | |||
+ | |||
+ | FILE FORMATS | ||
+ | |||
+ | |||
+ | --> | ||
+ | ! colspan="4" | File formats | ||
+ | |- | ||
+ | | valign="top" | | ||
* Archive Formats | * Archive Formats | ||
** [[Paired ARC+DIR file]] | ** [[Paired ARC+DIR file]] | ||
− | ** [[BUN file | + | ** [[BUN file]] (also ANM) |
− | ** [[MOD file]] | + | ** [[MOD file]] (3D Model) |
* Binary Formats | * Binary Formats | ||
− | ** [[TXE file]] | + | ** [[TXE file]] (Texture) |
− | ** [[BTI file]] | + | ** [[BTI file]] (Texture) |
** [[Compact BLO file|Compact BLO file]] | ** [[Compact BLO file|Compact BLO file]] | ||
** [[PCR file]] | ** [[PCR file]] | ||
− | ** [[DCA file]] | + | ** [[DCA file]] (Animation) |
− | ** [[DCK file]] | + | ** [[DCK file]] (Animation) |
− | ** [[H4M file]] | + | ** [[H4M file]] (Pre-rendered video) |
− | ** [[JAM file]] | + | ** [[JAM file]] (Sequenced music) |
− | ** [[STX file]] | + | ** [[STX file]] (Streamed music) |
− | ** [[AW | + | ** [[AW file]] (Soundfont) |
** [[Pikmin parameter files|Parameter Files]] | ** [[Pikmin parameter files|Parameter Files]] | ||
* Plaintext Formats | * Plaintext Formats | ||
− | ** [[CIN file]] | + | ** [[CIN file]] (Cutscene resource manager) |
− | ** [[DSK file]] | + | ** [[DSK file]] (Cutscene data) |
+ | ** [[DMD file]] (Intermediary 3D model) | ||
* Unknown Formats | * Unknown Formats | ||
** [[GST file]] | ** [[GST file]] | ||
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** [[CARD file]] | ** [[CARD file]] | ||
* Missing Formats | * Missing Formats | ||
− | |||
** [[DVW file]] | ** [[DVW file]] | ||
** [[JMP file]] | ** [[JMP file]] | ||
− | ** [[MD3 file]] | + | ** [[MD3 file]] (3D Model) |
− | ** [[BSP flle]] | + | ** [[BSP flle]] (3D Model) |
+ | ** [[DC? file]] | ||
| valign="top" | | | valign="top" | | ||
− | * | + | * Archive Formats |
− | ** [[ | + | ** [[SZS file]] |
− | ** [[ | + | ** [[ARC file]] |
− | ** [[ | + | * [[BMD file]] (J3D model) |
− | ** [[ | + | * [[BTI file]] (Texture) |
− | * | + | * [[BTK file]] (Animated texture) |
− | ** [[ | + | * [[JPC file]] (Particle effect containter) |
− | ** [[ | + | * [[BCA file]] (Animation) |
− | ** [[ | + | * [[BCK file]] (Animation) |
− | * | + | * [[BMS file]] (Sequenced music) |
− | ** [[ | + | * [[AST file]] (Streamed music) |
− | ** [[ | + | * [[AW file]] (Soundfont) |
− | * [[ | + | * [[THP file]] (Pre-rendered video) |
− | * [[Pikmin 2 title screen|Title screen]] | + | * [[BLO file]] (2D screen data) |
− | * [[Pikmin 2 save file|Saved game data]] | + | * [[STB file]] (Cutscene data) |
+ | * [[BMG file]] (Text) | ||
+ | * [[BPK file]] | ||
+ | * [[BRK file]] | ||
+ | * [[BMC file]] | ||
+ | |||
+ | |||
+ | * Misc. | ||
+ | ** [[DWN file]] (e-Reader minigames?) | ||
+ | ** [[DMD file]] (Intermediary 3D model) | ||
+ | ** [[Pikmin 2 title screen|Title screen]] | ||
+ | ** [[Pikmin 2 save file|Saved game data]] | ||
| valign="top" | | | valign="top" | | ||
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|- | |- | ||
| valign="top" | | | valign="top" | | ||
+ | * [[BX file]] (Soundfont index) | ||
* [[Pikmin pellet manager|Pellets]] | * [[Pikmin pellet manager|Pellets]] | ||
* [[Pikmin anim manager|Animations]] | * [[Pikmin anim manager|Animations]] | ||
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| valign="top" | | | valign="top" | | ||
+ | * [[AAF file]] (Soundfont index) | ||
* Pellet List | * Pellet List | ||
** [[Pikmin 2 otakara_config.txt|Treasure Config]] | ** [[Pikmin 2 otakara_config.txt|Treasure Config]] | ||
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* [[Pikmin 2 animmgr.txt|Animation Manager]] | * [[Pikmin 2 animmgr.txt|Animation Manager]] | ||
* [[Pikmin 2 collinfo.txt|Collision Info]] | * [[Pikmin 2 collinfo.txt|Collision Info]] | ||
+ | |||
+ | * [[Mail Table]] | ||
| valign="top" | | | valign="top" | |
Revision as of 13:13, 5 October 2018
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A wiki dedicated to the internal files in Pikmin games. |
AboutThroughout the years, Pikmin fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know! Partners:
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What this wiki is not
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Global information
Global info | |||
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Game-specific information
Pikmin (and New Play Control! Pikmin) |
Pikmin 2 (and New Play Control! Pikmin 2) |
Pikmin 3 | Hey! Pikmin |
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General | |||
File lists | |||
Constants | |||
Stage Generation | |||
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File formats | |||
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Parameters | |||
Managers | |||
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Explanations and notes | |||
Tools | |||