Difference between revisions of "Main Page"

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m (Undo edit by GameCubing8619.)
 
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| about_title = About
 
| about_title = About
 
| about_content =
 
| about_content =
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!
+
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!
  
'''Partners''': [https://pikminwiki.com Pikipedia], the ''Pikmin'' wiki • [https://discord.gg/msMKc3G Pikcord], the ''Pikmin'' community Discord server
+
'''Partners''':
 +
* [https://pikminwiki.com Pikipedia] - the ''Pikmin'' wiki
 +
* [https://discord.gg/msMKc3G Pikcord] - the ''Pikmin'' community Discord server
 +
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the ''Pikmin'' hacking community Discord server
 
| other_title = What this wiki is ''not''
 
| other_title = What this wiki is ''not''
 
| other_content =
 
| other_content =
Line 13: Line 16:
 
* It's not a wiki where you document...
 
* It's not a wiki where you document...
 
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.
 
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.
+
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.
+
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.
 
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.
 
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.
 
}}
 
}}
Line 35: Line 38:
 
== Game-specific information ==
 
== Game-specific information ==
 
{| class="wikitable" style="margin: auto; width: 75%;"
 
{| class="wikitable" style="margin: auto; width: 75%;"
! width="25%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span>
+
! width="20%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span>
! width="25%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span>
+
! width="20%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span>
! width="25%;" | <span style="font-size: 150%;">''Pikmin 3''</span>
+
! width="20%;" | <span style="font-size: 150%;">''Pikmin 3''</span><br><span style="font-size: 90%;">(and ''Pikmin 3 Deluxe'')</span>
! width="25%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span>
+
! width="20%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span>
 +
! width="20%;" | <span style="font-size: 150%;">''Pikmin 4''</span>
 
|-
 
|-
 
<!--
 
<!--
Line 47: Line 51:
  
 
-->
 
-->
! colspan="4" | General
+
! colspan="5" | General
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
Line 75: Line 79:
 
* [[Hey! Pikmin troubleshooting|Troubleshooting]]
 
* [[Hey! Pikmin troubleshooting|Troubleshooting]]
 
* [[Hey! Pikmin glossary|Glossary]]
 
* [[Hey! Pikmin glossary|Glossary]]
 +
 +
| valign="top" |
 +
* [[Pikmin 4|Main information]]
 +
* [[Pikmin 4 instructions|Instructions]]
 +
* [[Pikmin 4 troubleshooting|Troubleshooting]]
 +
* [[Pikmin 4 glossary|Glossary]]
 
|-
 
|-
 
<!--
 
<!--
Line 83: Line 93:
  
 
-->
 
-->
! colspan="4" | File lists
+
! colspan="5" | File lists
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin directory tree|Directory tree]]
 
* [[Pikmin directory tree|Directory tree]]
 +
* [[JAM file list|JAM file list (Pikiseq.arc)]]
 +
* [[STX file list|STX file list]]
 +
* [[CIN file list|CIN file list]]
  
 
| valign="top" |
 
| valign="top" |
Line 93: Line 106:
 
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 +
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]
 +
* [[Pikmin 2 cave units information|List of information of each cave unit]]
  
 
| valign="top" |
 
| valign="top" |
* [[Pikmin 3 directory tree|Directory tree]]
+
* [[Pikmin 3 directory tree|''Pikmin 3'' directory tree]]
 +
* [[Pikmin 3 Deluxe directory tree|''Pikmin 3 Deluxe'' directory tree]]
 
* [[BFSTM file list|BFSTM (streamed music)]]
 
* [[BFSTM file list|BFSTM (streamed music)]]
 
* [[MSBT file list|MSBT (text string)]]
 
* [[MSBT file list|MSBT (text string)]]
Line 103: Line 119:
 
* [[BCSTM file list|BCSTM (music)]]
 
* [[BCSTM file list|BCSTM (music)]]
  
 +
| valign="top" |
 +
* [[Pikmin 4 directory tree|directory tree]]
 
|-
 
|-
 
<!--
 
<!--
Line 111: Line 129:
  
 
-->
 
-->
! colspan="4" | Constants
+
! colspan="5" | Constants
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 +
* [[Pikmin identifiers|Identifiers]]
 +
* [[Olimar's voyage log table]]
  
 
| valign="top" |
 
| valign="top" |
* [[Pikmin 2 object IDs|Identifiers]]
+
* [[Pikmin 2 identifiers|Identifiers]]
* [[Pikmin 2 internal names|Internal names]]
+
* [[Pikmin 2 Pikmin states|Pikmin states]]
  
 
| valign="top" |
 
| valign="top" |
* [[Pikmin 3 object IDs|Object IDs]]
+
* [[Pikmin 3 identifiers|Identifiers]]
* [[Pikmin 3 internal names|Internal names]]
+
* [[Pikmin 3 progress value|Progress value]]
 +
 
 +
| valign="top" |
 +
* [[Hey! Pikmin identifiers|Identifiers]]
 +
 
 +
| valign="top" |
 +
* [[Pikmin 4 identifiers|Identifiers]]
 +
* [[Pikmin 4 text identifiers|Text Identifiers]]
 +
|-
 +
<!--
 +
 
 +
 
 +
PARTICLES
 +
 
 +
 
 +
-->
 +
! colspan="5" | Particle effects
 +
|-
 +
| valign="top" |
 +
* [[PCR particles]]
 +
 
 +
| valign="top" |
 +
* [[JPC particles]]
 +
 
 +
| valign="top" |
 +
* [[PTCL particles (Pikmin 3)]]
 +
 
 +
| valign="top" |
 +
* [[PTCL particles (Hey Pikmin)]]
  
 
| valign="top" |
 
| valign="top" |
* [[Hey! Pikmin internal names|Internal names]]
 
  
 
|-
 
|-
Line 134: Line 181:
  
 
-->
 
-->
! colspan="4" | File formats
+
! colspan="5" | Stage generation
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
* Overworld
+
* [[Pikmin binary GEN format|Binary GEN format]]
** [[Pikmin area generator file|Generator]]
 
 
* [[Pikmin route|Routes]]
 
* [[Pikmin route|Routes]]
* [[Pikmin gen codes|Gen codes]]
 
  
 +
* Outdated pages
 +
** [[Pikmin area generator file|Generator]]
 +
** [[Pikmin gen codes|Gen codes]]
  
 
| valign="top" |
 
| valign="top" |
 
* Overworld
 
* Overworld
** [[Pikmin 2 area generator file|Generator]]
+
** [[Pikmin 2 area generator file|Overworld generation parameters]]
** [[Pikmin 2 area lighting files|Lighting]]
+
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
 
** [[Pikmin 2 collision format|Collision]]
 
** [[Pikmin 2 collision format|Collision]]
* Cave
+
* Caves
** [[Cave definition file|Generator]]
+
** [[Cave generation parameters|Cave generation parameters]]
** [[Pikmin 2 challenge mode|Challenge Mode]]
+
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]
 
** [[Pikmin 2 cave lighting files|Lighting]]
 
** [[Pikmin 2 cave lighting files|Lighting]]
* Unit (cave rooms)
+
* Units (cave rooms)
** [[Cave unit definition file|Model definition]]
+
** [[Cave unit generation|Cave unit generation]]
** [[Cave unit list file|Unit catalog]]
+
** [[Cave unit definition file|Cave unit definition]]
 +
** [[Cave fixed layout|Cave fixed layout]]
 
* [[Pikmin 2 route|Routes]]
 
* [[Pikmin 2 route|Routes]]
* [[Pikmin 2 title screen|Title screen]]
+
 
* [[Pikmin 2 save file|Saved game data]]
+
| valign="top" |
 +
 
 +
| valign="top" |
 +
 
 +
| valign="top" |
 +
* Teki Units
 +
** [[NoraSpawner]]
 +
* [[Dandori Battles]]
 +
* [[Disabling Pikmin]]
 +
 
 +
|-
 +
<!--
 +
 
 +
 
 +
FILE FORMATS
 +
 
 +
 
 +
-->
 +
! colspan="5" | File formats
 +
|-
 +
| valign="top" |
 +
* Archive Formats
 +
** [[Paired ARC+DIR file]]
 +
** [[BUN file]] (also ANM)
 +
** [[BARC file]]
 +
* Binary formats
 +
** [[MOD file]] (3D Model)
 +
** [[TXE file]] (Texture)
 +
** [[BTI file]] (Texture)
 +
** [[BLO file]] (2D screen data)
 +
** [[PCR file]] (Particle effect parameters)
 +
** [[DC? files]] (Identifier for either DCA or DCK)
 +
*** [[DCA file]] (Animation)
 +
*** [[DCK file]] (Animation)
 +
** [[H4M file]] (Pre-rendered video)
 +
** [[JAM file]] (Sequenced music)
 +
** [[STX file]] (Streamed music)
 +
** [[AW file]] (Sound Bank)
 +
** [[Pikmin parameter files|Parameter Files]]
 +
* Plaintext Formats
 +
** [[CIN file]] (Cutscene resource manager)
 +
** [[DSK file]] (Cutscene data)
 +
** [[DMD file]] (Intermediary 3D model)
 +
** [[CNV file]] (Intermediary conversion file)
 +
* Unknown Formats
 +
** [[GST file]]
 +
** [[ACT file]]
 +
** [[CARD file]]
 +
* Missing Formats
 +
** [[DVW file]] (Material file?)
 +
** [[JMP file]] (Intermediary plaintext 3D model file?)
 +
** [[MD3 file]] (3D Model)
 +
** [[BSP flle]] (3D Model)
 +
 
 +
| valign="top" |
 +
* Archive Formats
 +
** [[SZS file]]
 +
** [[RARC file]]
 +
* [[BMD file]] (J3D model)
 +
* [[BTI file]] (Texture)
 +
* [[BTK file]] (Animated texture)
 +
* [[JPC file]] (Particle effect container)
 +
** [[JPA file]] (Particle effect)
 +
* [[BCA file]] (Animation)
 +
* [[BCK file]] (Animation)
 +
* [[BMS file]] (Sequenced music)
 +
* [[AST file]] (Streamed music)
 +
* [[AW file]] (Soundfont)
 +
* [[THP file]] (Pre-rendered video)
 +
* [[BLO file]] (2D screen data)
 +
* [[STB file]] (Cutscene data)
 +
* [[BMG file]] (Text)
 +
* [[BPK file]]
 +
* [[BRK file]]
 +
* [[BMC file]]
 +
 
 +
 
 +
* Misc.
 +
** [[DWN file]] (e-Reader minigames?)
 +
** [[DMD file]] (Intermediary 3D model)
 +
** [[Pikmin 2 title screen|Title screen]]
 +
** [[Pikmin 2 save file|Saved game data]]
 +
** [[2-Player Battle stage parameters]]
 +
** [[Mail]]
  
 
| valign="top" |
 
| valign="top" |
Line 164: Line 296:
 
* [[Pikmin 3 radar files|Radar]]
 
* [[Pikmin 3 radar files|Radar]]
 
* [[BFSTM file|BFSTM (streamed music)]]
 
* [[BFSTM file|BFSTM (streamed music)]]
 +
* [[MSBT file (Pikmin 3)|MSBT (text string)]]
 +
* [[FSKB file]] (Unknown)
  
 
| valign="top" |
 
| valign="top" |
Line 173: Line 307:
 
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]
 
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]
 
* [[Z file|Z (archive)]]
 
* [[Z file|Z (archive)]]
 +
 +
| valign="top" |
 +
* [[WEBM file|WEBM (video)]]
 +
* [[BNVIB file|BNVIB]]
 +
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]
 +
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]
 +
* [[UFONT file|UFONT]]
 +
* [[LOCRES file|LOCRES]]
 +
* [[WEM file|WEM]]
 +
* [[BNK file|BNK]]
 +
* [[Save Files]]
 +
 
|-
 
|-
 
<!--
 
<!--
Line 181: Line 327:
  
 
-->
 
-->
! colspan="4" | Parameters
+
! colspan="5" | Parameters
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
* [[Pikmin enemy parameter file format|Enemy parameters]]
+
* [[Pikmin labeled parameter file|Labeled]]
* [[Pikmin boss parameters|Boss parameters]]
+
** [[Pikmin AI constants|AI constants]]
 +
** [[Pikmin cunit parameters|Cuint]]
 +
** [[Pikmin demo parameters|Demo]]
 +
** [[Pikmin game parameters|Game parameters]]
 +
** [[Pikmin navi parameters|NaviMgr]]
 +
** [[Pikmin piki parameters|PikiMgr]]
 +
** [[Pikmin sound parameters|Sound]]
 +
** [[Pikmin wave parameters|Wave]]
 +
** [[Pikmin prefs parameters|Prefs]]
 +
** [[Pikmin boss parameters|Boss]]
 +
* [[Pikmin unlabeled parameter file|Unlabeled]]
 +
** [[Pikmin camera parameters|Camera]]
 +
** [[Pikmin key parameters|Key]]
 +
** [[Pikmin enemy parameter file format|Enemy]]
  
 
| valign="top" |
 
| valign="top" |
Line 192: Line 351:
 
* [[CameraParms|Camera]]
 
* [[CameraParms|Camera]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 +
* [[Titan Dweevil parameters]]
 +
* [[Trackmap parameters|trackMap parameters]]
  
 
| valign="top" |
 
| valign="top" |
Line 198: Line 359:
 
* [[pikminParam|Pikmin]]
 
* [[pikminParam|Pikmin]]
 
* [[itemprogressParam|Item progress]]
 
* [[itemprogressParam|Item progress]]
 +
* [[Mission settings]]
 +
* [[GameobjectParam|Object]]
 +
 +
| valign="top" |
 +
 +
| valign="top" |
 +
 +
* [[ActorSerializeParameter and AI]]
 +
* [[Data Table/Actor Parameters]]
 +
* [[Enemy Parameters]]
 +
* [[ActorGeneratorList]]
 +
 +
|-
 +
<!--
 +
 +
 +
MANAGERS
 +
 +
 +
-->
 +
! colspan="5" | Managers
 +
|-
 +
| valign="top" |
 +
* [[BX file]] (Soundfont index)
 +
* [[Pikmin pellet manager|Pellets]]
 +
* [[Pikmin anim manager|Animations]]
 +
* [[Pikmin teki manager|Tekis (DOL)]]
 +
* [[Pikmin stage manager|Stage manager]]
 +
* [[Pikmin stage information|Stage information / lighting]]
 +
 +
| valign="top" |
 +
* [[AAF file]] (Soundfont index)
 +
* Pellet List
 +
** [[Pikmin 2 otakara_config.txt|Treasure Config]]
 +
** [[Pikmin 2 item_config.txt|Item Config]]
 +
** [[Pikmin 2 otakara_config.txt|Otakara Config]]
 +
** [[Pikmin 2 carcass_config.txt|Carcass Config]]
 +
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]
 +
* [[Pikmin 2 animmgr.txt|Animation Manager]]
 +
* [[Pikmin 2 collinfo.txt|Collision Info]]
 +
 +
* [[Mail Table]]
 +
 +
| valign="top" |
 +
 +
| valign="top" |
  
 
| valign="top" |
 
| valign="top" |
Line 208: Line 415:
  
 
-->
 
-->
! colspan="4" | Explanations and notes
+
! colspan="5" | Explanations and Notes
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 +
* [[Pikmin unread files|Unread files]]
 +
* [[Pikmin disable archives trick|Disable loading from archives]]
 +
* [[Pikmin Emperor crash|Emperor crash]]
 +
* [[Minty Ramblings]]
 +
* [[Custom sequenced Pikmin music|Custom sequenced music]]
  
 
| valign="top" |
 
| valign="top" |
Line 216: Line 428:
 
* [[Custom models]]
 
* [[Custom models]]
 
* [[Submerged Castle oddities|Special cave properties]]
 
* [[Submerged Castle oddities|Special cave properties]]
 +
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]
 +
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]
 +
* [[Enemy Memory Usage]]
 +
* [[Disassembly instructions]]
 +
* [[Jsystem]]
 +
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]
 +
* [[Epoch Notes]]
 +
* [[Cubes Yap Notes]]
 +
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]
 +
* [[Cutscene Notes]]
 +
* [[Creating Interactive BMS Files|Creating interactive area music]]
 +
* [[Creating cave music|Creating interactive cave music]]
  
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin 3 oddities|Oddities]]
 
* [[Pikmin 3 oddities|Oddities]]
 +
* [[Story mode maps in other modes]]
 +
* [[Pikmin 3 Bingo Battle|Bingo Battle]]
  
 
| valign="top" |
 
| valign="top" |
 
* [[Hey! Pikmin unread files|Unread files]]
 
* [[Hey! Pikmin unread files|Unread files]]
  
 +
| valign="top" |
 +
* Documentation
 +
** [[Lilith's P4 Notes]]
 +
** [[Pikmin 4 Demo Research]]
 +
* Tutorials
 +
** [[Model Importing Tutorial]]
 +
** [[WEM Audio Modding Tutorial]]
 +
** [[Enemy Duplication Tutorial (WIP)]]
 
|-
 
|-
 
<!--
 
<!--
Line 231: Line 465:
  
 
-->
 
-->
! colspan="4" | Tools
+
! colspan="5" | Tools
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 
* [[PikBinGen]]
 
* [[PikBinGen]]
 +
* [[Archive Toolkit]]
 +
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
  
 
| valign="top" |
 
| valign="top" |
* [[Pikmin 2 Cave Creator]]
+
* [[Cave Creator]]
* [[Pikmin 2 Routes Editor]]
+
* [[Pikmin 2 Routes Editor & Gen Editor]]
 
* [[obj2grid]]
 
* [[obj2grid]]
* [[BMDCubed]]
+
* [[DOL-Ckit]]
 +
* [[Drought Enders Cave Creator]]
 
* [[SuperBMD]]
 
* [[SuperBMD]]
 
* [[pikminBMGtool]]
 
* [[pikminBMGtool]]
Line 246: Line 483:
  
 
| valign="top" |
 
| valign="top" |
 +
* [[Gen Editor]]
 +
 +
| valign="top" |
 +
* [[Hey! Pikmin stage viewer]]
  
 
| valign="top" |
 
| valign="top" |
 +
* [[P4UassetEditor]]
 +
* [[Modified FModel]]
 +
* [[UCas/UToc Packer]]
 +
* [[Dandori DB]]
 +
* [[Dandori Desktop]]
 +
* [[UE4LocalizationsTool]]
  
 
|}
 
|}

Latest revision as of 18:03, 3 October 2024

Welcome to the Pikmin Technical Knowledge Base!

A wiki dedicated to the internal files in Pikmin games.


About

Throughout the years, Pikmin fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!

Partners:

What this wiki is not

  • It's not a wiki about pirating Pikmin games.
  • It's not a file-sharing service.
  • It's not a wiki where you document...
    • Canon content. Try Pikipedia instead.
    • Fan-made content. Try Pikmin Fanon instead.
    • Unused content or regional differences. Try TCRF instead.
  • It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.



Global information

Global info


Game-specific information

Pikmin
(and New Play Control! Pikmin)
Pikmin 2
(and New Play Control! Pikmin 2)
Pikmin 3
(and Pikmin 3 Deluxe)
Hey! Pikmin Pikmin 4
General
File lists
Constants
Particle effects
Stage generation
File formats


Parameters
Managers
Explanations and Notes
Tools

Tasks